Підтримати нас на Patreon

Project SD – Code for image processing

Project SD – Code for image processing


This is a work, and the author’s right to a work under international law comes into force from the moment the work is created.

Author – Sukhachev Denis Pavlovich


Let’s analyze the main components and features of this advanced code:

1. **Modes of thinking** (CognitionMode):

   – ANALYTICAL – for logical analysis

   – CREATIVE – for creative thinking

   – EMOTIONAL – for emotional thinking

   – INSTINCTIVE – for instinctive reactions

   – LEARNING – for active learning

2. **Memory System**:

   – Stores different types of information: visual, semantic, emotional, spatial

   – Everyone has a memory:

     * Importance

     * Emotional context

     * Associations

     * Time stamp

     * Reinforcement counter

3. **Emotional System** (EmotionalState):

   – Primary emotions (joy, sadness, anger, fear)

   – Secondary emotions (love, hate, anxiety)

   – Mood (long-term emotional state)

   – Social context (empathy, trust)

4) **Spatial Memory** (SpatialMemory):

   – 3D representation of space

   – Navigation system between objects

   – Quick spatial search

   – Graph of relationships between objects

5) **Language Processor** (LanguageProcessor):

   – Natural language processing

   – Understanding the emotional coloring of the text

   – Generate responses based on context

   – Storing the history of the dialog

6. **ReinforcementLearner**:

   – Reinforcement learning

   – Experience buffer

   – Adaptive learning

   – Optimization of actions

7. **Enhanced Consciousness**:

   – Integration of all components

   – Dynamic selection of thinking mode

   – Processing of complex inputs

   – Generating responses

Key features:

1. adaptability**:

   – Automatically adjusts to the type of input data

   – Changes the mode of thinking depending on the situation

   – Learning from experience

2. integration**:

   – Combines visual, textual and emotional thinking

   – Creates complex associative connections

   – Preserves the context of interaction

3. **Emotional Intelligence**:

   – Understands and generates emotional reactions

   – Takes into account the social context

   – Develops empathy

4:

   – Constantly improving

   – Keeps useful experience

   – Optimize your reactions

Possible applications:

1. Creating complex dialog systems

2. Analyze and understand the context

3. Generation of creative content

4. Emotional interaction with the user

5. Spatial planning and navigation

6. Training and adaptation to new conditions

Limitations and potential improvements:

1. High computational complexity

2. The need for a large amount of memory

3. Ability to add more modalities

4. Expanding the emotional spectrum

5. Improvement of training mechanisms

import numpy as np

import torch

import torch.nn as nn

import torch.nn.functional as F

from transformers import GPT2LMHeadModel, GPT2Tokenizer

from dataclasses import dataclass

from typing import Dict, List, Tuple, Optional, Union

import networkx as nx

from scipy.spatial import KDTree

import cv2

from enum import Enum, auto

import pickle

from collections import defaultdict

import gymnasium as gym

from stable_baselines3 import PPO

class CognitionMode(Enum):

    ANALYTICAL = auto() # Logical thinking

    CREATIVE = auto() # Creative thinking

    EMOTIONAL = auto() # Emotional thinking

    INSTINCTIVE = auto() # Instinctive thinking

    LEARNING = auto() # Learning mode

@dataclass

class Memory:

    “””Memory structure with emotional and contextual coloring”””

    content: Union[np.ndarray, str]

    type: str # ‘visual’, ‘semantic’, ’emotional’, ‘spatial’

    importance: float

    emotional_context: Dict[str, float]

    associations: List[str]

    timestamp: float

    spatial_context: Optional[np.ndarray] = None

    reinforcement_count: int = 0

@dataclass

class EmotionalState:

    “””Extended emotional state”””

    primary: Dict[str, float] # Basic emotions

    secondary: Dict[str, float] # Complex emotions

    mood: Dict[str, float] # Long-term mood

    social_context: Dict[str, float] # Social context

    def evolve(self, stimulus: Dict[str, float], learning_rate: float = 0.1):

        “””The evolution of an emotional state under the influence of a stimulus”””

        for category in [self.primary, self.secondary, self.mood]:

            for emotion in category:

                if emotion in stimulus:

                    category[emotion] = (1 – learning_rate) * category[emotion] +

                                     learning_rate * stimulus[emotion]

class SpatialMemory:

    “””Spatial memory with 3D representation”””

    def __init__(self, dimensions: Tuple[int, int, int]):

        self.space =  np.zeros(dimensions)

        self.objects = {}

        self.spatial_tree =  None

        self.navigation_graph =  nx.Graph()

    def add_object(self, position: np.ndarray, object_data: Dict):

        “””Adding an object to spatial memory”””

        obj_id =  len(self.objects)

        self.objects[obj_id] = {

            ‘position’: position,

            ‘data’: object_data,

            ‘connections’: []

        }

        self._update_spatial_tree()

        self._update_navigation_graph(obj_id)

    def _update_spatial_tree(self):

        “””KD-tree update for fast spatial search”””

        positions = [obj[‘position’] for obj in self.objects.values()]

        self.spatial_tree =  KDTree(positions)

    def _update_navigation_graph(self, new_obj_id):

        “””Update navigation graph”””

        new_pos =  self.objects[new_obj_id][‘position’]

        # Adding links to nearby objects

        if len(self.objects) > 1:

            distances, indices =  self.spatial_tree.query(new_pos, k=4)

            for dist, idx in zip(distances, indices):

                if dist < 10.0: # Distance threshold for communication

                    self.navigation_graph.add_edge(new_obj_id, idx, weight= dist)

class LanguageProcessor:

    “””Natural language processor with emotional understanding”””

    def __init__(self):

        self.model = GPT2LMHeadModel.from_pretrained(‘gpt2’)

        self.tokenizer = GPT2Tokenizer.from_pretrained(‘gpt2’)

        self.emotional_patterns =  self._load_emotional_patterns()

        self.context_history = []

    def _load_emotional_patterns(self) -> Dict[str, List[str]]:

        “””Loading patterns of emotional coloring of text”””

        # You can expand this dictionary

        return {

            ‘joy’: [‘happy’, ‘exciting’, ‘wonderful’],

            ‘sadness’: [‘sad’, ‘depressing’, ‘unfortunate’],

            ‘anger’: [‘angry’, ‘furious’, ‘annoying’],

            ‘fear’: [‘scary’, ‘frightening’, ‘terrifying’],

            ‘surprise’: [‘surprising’, ‘unexpected’, ‘amazing’]

        }

    def process_text(self, text: str) -> Dict:

        “””Text processing with emotion and context detection”””

        tokens =  self.tokenizer.encode(text, return_tensors=’pt’)

        output =  self.model(tokens)

        # Analysis of emotional coloring

        emotions =  self._analyze_emotions(text)

        # Highlighting key concepts

        concepts =  self._extract_concepts(text)

        # Context history update

        self.context_history.append({

            ‘text’: text,

            ’emotions’: ’emotions’,

            ‘concepts’: concepts

        })

        return {

            ’emotions’: ’emotions’,

            ‘concepts’: concepts,

            ‘logits’: output.logits

        }

    def generate_response(self,

                         prompt: str,

                         emotional_context: Dict[str, float]) -> str:

        “””Response generation based on emotional context”””

        # Adding emotional markers to the promo

        enhanced_prompt =  self._enhance_prompt_with_emotions(prompt, emotional_context)

        # Text generation

        tokens =  self.tokenizer.encode(enhanced_prompt, return_tensors=’pt’)

        output =  self.model.generate(

            tokens,

            max_length=100,

            num_return_sequences=1,

            no_repeat_ngram_size=2

        )

        return self.tokenizer.decode(output[0], skip_special_tokens= True)

class ReinforcementLearner:

    “””Reinforcement learning system”””

    def __init__(self, state_dim: int, action_dim: int):

        self.env =  self._create_custom_env(state_dim, action_dim)

        self.model = PPO(“MlpPolicy”, self.env)

        self.experience_buffer = []

        self.learning_rate = 0.001

    def _create_custom_env(self, state_dim: int, action_dim: int) -> gym.Env:

        “””Creating an environment for learning”””

        # Can be extended for more complex environments

        class CustomEnv(gym.Env):

            def __init__(self):

                self.observation_space =  gym.spaces.Box(

                    low=-np.inf, high=np.inf, shape=(state_dim,))

                self.action_space =  gym.spaces.Box(

                    low=-1, high=1, shape=(action_dim,))

            def step(self, action):

                # Logic of interaction with the environment

                next_state =  self.state +  action

                reward =  self._calculate_reward(next_state)

                done False =

                return next_state, reward, done, {}

            def reset(self):

                self.state =  np.random.randomn(state_dim)

                return self.state

            def _calculate_reward(self, state):

                # You can expand the logic of calculating rewards

                return -np.sum(np.square(state))

        return CustomEnv()

    def learn_from_experience(self, state, action, reward, next_state):

        “””Experience-based learning”””

        self.experience_buffer.append((state, action, reward, next_state))

        if len(self.experience_buffer) >= 1000: # Batch size

            self.model.learn(total_timesteps=1000)

            self.experience_buffer = []

    def get_action(self, state: np.ndarray) -> np.ndarray:

        “””Getting an action based on the current state”””

        return self.model.predict(state)[0]

class EnhancedConsciousness(AdvancedConsciousness):

    “””Expanded version of consciousness”””

    def __init__(self, num_params=9, num_harmonics=4, visual_dim=256):

        super().__init__(num_params, num_harmonics, visual_dim)

        # New components

        self.language_processor =  LanguageProcessor()

        self.spatial_memory =  SpatialMemory((100, 100, 100))

        self.emotional_state =  EmotionalState(

            primary={‘joy’: 0.5, ‘sadness’: 0.1, ‘anger’: 0.1,

                    ‘fear’: 0.1, ‘surprise’: 0.2},

            secondary={‘love’: 0.3, ‘hate’: 0.1, ‘anxiety’: 0.2},

            mood={‘positive’: 0.6, ‘negative’: 0.4},

            social_context={’empathy’: 0.5, ‘trust’: 0.7}

        )

        # Training system

        self.reinforcement_learner =  ReinforcementLearner(

            state_dim= num_params,

            action_dim num_params=

        )

        # Mode of thinking

        self.cognition_mode =  CognitionMode.ANALYTICAL

        # Long-term memory

        self.long_term_memory = []

        self.memory_graph =  nx.Graph()

    def think(self, input_data: Dict) -> Dict:

        “””The main method of thinking”””

        # Defining the mode of thinking

        self.cognition_mode =  self._define_cognition_mode(input_data)

        # Processing of input data depending on the mode

        if ‘text’ in input_data:

            language_result =  self.language_processor.process_text(input_data[‘text’])

            self._update_emotional_state(language_result[’emotions’])

        if ‘visual’ in input_data:

            visual_result =  self.process_visual_thought(input_data[‘visual’])

            self._store_in_spatial_memory(visual_result)

        # Integration of all inputs

        integrated_state =  self._integrate_inputs(input_data)

        # Learning from experience

        if self.cognition_mode ==  CognitionMode.LEARNING:

            self._learn_from_current_state(integrated_state)

        # Generating a response

        response =  self._generate_response(integrated_state)

        return response

    def _define_cognition_mode(self, input_data: Dict) -> CognitionMode:

        “””Determining the mode of thinking based on input”””

        if ‘force_mode’ in input_data:

            return input_data[‘force_mode’]

        # Analysis of login complexity

        complexity =  self._calculate_input_complexity(input_data)

        # Analysis of emotional stress

        emotional_intensity =  self._calculate_emotional_intensity(input_data)

        # Selecting a mode

        if complexity > 0.8:

            return CognitionMode.ANALYTICAL

        elif emotional_intensity > 0.7:

            return CognitionMode.EMOTIONAL

        elif ‘learning_required’ in input_data:

            return CognitionMode.LEARNING

        else:

            return CognitionMode.CREATIVE

    def _calculate_input_complexity(self, input_data: Dict) -> float:

        “””Calculating the complexity of input data”””

        complexity = 0.0

        if ‘text’ in input_data:

            # Text complexity

            text_length =  len(input_data[‘text’].split())

            complexity +=  min(text_length / 1000, 1.0) * 0.4

        if ‘visual’ in input_data:

            # Image complexity

            visual_complexity =  np.std(input_data[‘visual’]) / 128.0

            complexity +=  visual_complexity * 0.3

        return min(complexity, 1.0)

    def _calculate_emotional_intensity(self, input_data: Dict) -> float:

        “””Calculation of the emotional load of the input”””

        intensity = 0.0

        if ‘text’ in input_data:

            # Emotional load of the text

            emotions = self.language_processor.process_text(input_data[‘text’])[’emotions’]

            intensity +=  max(emotions.values()) * 0.6

        if ‘visual’ in input_data:

            # Emotional load of the image

            visual_thought =  self.process_visual_thought(input_data[‘visual’])

            intensity +=  max(visual_thought.emotional_context.values()) * 0.4

        return intensity

    def _learn_from_current_state(self, state: Dict):

        “””Learning from the current state”””

        # Converting a state to a vector

        state_vector =  self._state_to_vector(state)

        # Getting action from the learning system

        action =  self.reinforcement_learner.get_action(state_vector)

        # Performing an action and receiving a reward

        next_state =  self._apply_action(state, action)

        reward =  self._calculate_reward(state, next_state)

        # Training

        self.reinforcement_learner.learn_from_experience(

            state_vector, action, reward, self._state_to_vector(next_state))

    def _state_to_vector(self, state: Dict) -> np.ndarray:

        “””Transforming a state into a vector for training”””

        vector_components = []

        # Adding different state components

        if ‘quantum_state’ in state:

            vector_components.append(state[‘quantum_state’].flatten())

        if ’emotional_state’ in state:

            emotions = [state[’emotional_state’][e] for e in

Попередній
Antihydroxolin
Наступний
ШІ