{"id":1476,"date":"2025-02-20T12:14:10","date_gmt":"2025-02-20T10:14:10","guid":{"rendered":"https:\/\/www.technology-asgard.com\/?p=1476"},"modified":"2025-02-26T21:07:00","modified_gmt":"2025-02-26T19:07:00","slug":"project-sd-code-for-image-processing","status":"publish","type":"post","link":"https:\/\/www.technology-asgard.com\/en\/project-sd-code-for-image-processing\/","title":{"rendered":"Project SD &#8211; Code for image processing"},"content":{"rendered":"\n<p>Project SD &#8211; Code for image processing<br><br>This is a work, and the author&#8217;s right to a work under international law comes into force from the moment the work is created.<br><\/p>\n\n\n\n<p>Author &#8211; Sukhachev Denis Pavlovich<br><br><br>Let&#8217;s analyze the main components and features of this advanced code:<\/p>\n\n\n\n<p>1. **Modes of thinking** (CognitionMode):<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; ANALYTICAL &#8211; for logical analysis<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; CREATIVE &#8211; for creative thinking<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; EMOTIONAL &#8211; for emotional thinking<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; INSTINCTIVE &#8211; for instinctive reactions<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; LEARNING &#8211; for active learning<\/p>\n\n\n\n<p>2. **Memory System**:<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Stores different types of information: visual, semantic, emotional, spatial<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Everyone has a memory:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp; * Importance<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp; * Emotional context<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp; * Associations<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp; * Time stamp<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp; * Reinforcement counter<\/p>\n\n\n\n<p>3. **Emotional System** (EmotionalState):<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Primary emotions (joy, sadness, anger, fear)<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Secondary emotions (love, hate, anxiety)<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Mood (long-term emotional state)<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Social context (empathy, trust)<\/p>\n\n\n\n<p>4) **Spatial Memory** (SpatialMemory):<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; 3D representation of space<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Navigation system between objects<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Quick spatial search<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Graph of relationships between objects<\/p>\n\n\n\n<p>5) **Language Processor** (LanguageProcessor):<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Natural language processing<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Understanding the emotional coloring of the text<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Generate responses based on context<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Storing the history of the dialog<\/p>\n\n\n\n<p>6. **ReinforcementLearner**:<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Reinforcement learning<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Experience buffer<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Adaptive learning<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Optimization of actions<\/p>\n\n\n\n<p>7. **Enhanced Consciousness**:<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Integration of all components<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Dynamic selection of thinking mode<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Processing of complex inputs<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Generating responses<\/p>\n\n\n\n<p>Key features:<\/p>\n\n\n\n<p>1. adaptability**:<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Automatically adjusts to the type of input data<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Changes the mode of thinking depending on the situation<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Learning from experience<\/p>\n\n\n\n<p>2. integration**:<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Combines visual, textual and emotional thinking<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Creates complex associative connections<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Preserves the context of interaction<\/p>\n\n\n\n<p>3. **Emotional Intelligence**:<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Understands and generates emotional reactions<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Takes into account the social context<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Develops empathy<\/p>\n\n\n\n<p>4:<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Constantly improving<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Keeps useful experience<\/p>\n\n\n\n<p>&nbsp;&nbsp; &#8211; Optimize your reactions<\/p>\n\n\n\n<p>Possible applications:<\/p>\n\n\n\n<p>1. Creating complex dialog systems<\/p>\n\n\n\n<p>2. Analyze and understand the context<\/p>\n\n\n\n<p>3. Generation of creative content<\/p>\n\n\n\n<p>4. Emotional interaction with the user<\/p>\n\n\n\n<p>5. Spatial planning and navigation<\/p>\n\n\n\n<p>6. Training and adaptation to new conditions<\/p>\n\n\n\n<p>Limitations and potential improvements:<\/p>\n\n\n\n<p>1. High computational complexity<\/p>\n\n\n\n<p>2. The need for a large amount of memory<\/p>\n\n\n\n<p>3. Ability to add more modalities<\/p>\n\n\n\n<p>4. Expanding the emotional spectrum<\/p>\n\n\n\n<p>5. Improvement of training mechanisms<br><br><\/p>\n\n\n\n<p>import numpy as np<\/p>\n\n\n\n<p>import torch<\/p>\n\n\n\n<p>import torch.nn as nn<\/p>\n\n\n\n<p>import torch.nn.functional as F<\/p>\n\n\n\n<p>from transformers import GPT2LMHeadModel, GPT2Tokenizer<\/p>\n\n\n\n<p>from dataclasses import dataclass<\/p>\n\n\n\n<p>from typing import Dict, List, Tuple, Optional, Union<\/p>\n\n\n\n<p>import networkx as nx<\/p>\n\n\n\n<p>from scipy.spatial import KDTree<\/p>\n\n\n\n<p>import cv2<\/p>\n\n\n\n<p>from enum import Enum, auto<\/p>\n\n\n\n<p>import pickle<\/p>\n\n\n\n<p>from collections import defaultdict<\/p>\n\n\n\n<p>import gymnasium as gym<\/p>\n\n\n\n<p>from stable_baselines3 import PPO<\/p>\n\n\n\n<p>class CognitionMode(Enum):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; ANALYTICAL = auto() # Logical thinking<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; CREATIVE = auto() # Creative thinking<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; EMOTIONAL = auto() # Emotional thinking<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; INSTINCTIVE = auto() # Instinctive thinking<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; LEARNING = auto() # Learning mode<\/p>\n\n\n\n<p>@dataclass<\/p>\n\n\n\n<p>class Memory:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Memory structure with emotional and contextual coloring&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; content: Union[np.ndarray, str]<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; type: str # &#8216;visual&#8217;, &#8216;semantic&#8217;, &#8217;emotional&#8217;, &#8216;spatial&#8217;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; importance: float<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; emotional_context: Dict[str, float]<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; associations: List[str]<\/p>\n\n\n\n<p>&nbsp;&nbsp; &nbsp;timestamp: float<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; spatial_context: Optional[np.ndarray] = None<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; reinforcement_count: int = 0<\/p>\n\n\n\n<p>@dataclass<\/p>\n\n\n\n<p>class EmotionalState:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Extended emotional state&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; primary: Dict[str, float] # Basic emotions<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; secondary: Dict[str, float] # Complex emotions<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; mood: Dict[str, float] # Long-term mood<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; social_context: Dict[str, float] # Social context<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def evolve(self, stimulus: Dict[str, float], learning_rate: float = 0.1):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;The evolution of an emotional state under the influence of a stimulus&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for category in [self.primary, self.secondary, self.mood]:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for emotion in category:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if emotion in stimulus:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; category[emotion] = (1 &#8211; learning_rate) * category[emotion] + \\<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;learning_rate * stimulus[emotion]<\/p>\n\n\n\n<p>class SpatialMemory:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Spatial memory with 3D representation&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def __init__(self, dimensions: Tuple[int, int, int]):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.space =&nbsp; np.zeros(dimensions)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.objects = {}<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.spatial_tree =&nbsp; None<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.navigation_graph =&nbsp; nx.Graph()<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def add_object(self, position: np.ndarray, object_data: Dict):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Adding an object to spatial memory&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; obj_id =&nbsp; len(self.objects)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.objects[obj_id] = {<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8216;position&#8217;: position,<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8216;data&#8217;: object_data,<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8216;connections&#8217;: []<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self._update_spatial_tree()<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self._update_navigation_graph(obj_id)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def _update_spatial_tree(self):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;KD-tree update for fast spatial search&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; positions = [obj[&#8216;position&#8217;] for obj in self.objects.values()]<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.spatial_tree =&nbsp; KDTree(positions)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def _update_navigation_graph(self, new_obj_id):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Update navigation graph&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; new_pos =&nbsp; self.objects[new_obj_id][&#8216;position&#8217;]<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Adding links to nearby objects<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if len(self.objects) &gt; 1:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; distances, indices =&nbsp; self.spatial_tree.query(new_pos, k=4)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for dist, idx in zip(distances, indices):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if dist &lt; 10.0: # Distance threshold for communication<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.navigation_graph.add_edge(new_obj_id, idx, weight= dist)<\/p>\n\n\n\n<p>class LanguageProcessor:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Natural language processor with emotional understanding&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def __init__(self):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.model = GPT2LMHeadModel.from_pretrained(&#8216;gpt2&#8217;)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.tokenizer = GPT2Tokenizer.from_pretrained(&#8216;gpt2&#8217;)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.emotional_patterns =&nbsp; self._load_emotional_patterns()<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.context_history = []<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def _load_emotional_patterns(self) -&gt; Dict[str, List[str]]:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Loading patterns of emotional coloring of text&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # You can expand this dictionary<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return {<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8216;joy&#8217;: [&#8216;happy&#8217;, &#8216;exciting&#8217;, &#8216;wonderful&#8217;],<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8216;sadness&#8217;: [&#8216;sad&#8217;, &#8216;depressing&#8217;, &#8216;unfortunate&#8217;],<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8216;anger&#8217;: [&#8216;angry&#8217;, &#8216;furious&#8217;, &#8216;annoying&#8217;],<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8216;fear&#8217;: [&#8216;scary&#8217;, &#8216;frightening&#8217;, &#8216;terrifying&#8217;],<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8216;surprise&#8217;: [&#8216;surprising&#8217;, &#8216;unexpected&#8217;, &#8216;amazing&#8217;]<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def process_text(self, text: str) -&gt; Dict:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Text processing with emotion and context detection&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; tokens =&nbsp; self.tokenizer.encode(text, return_tensors=&#8217;pt&#8217;)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; output =&nbsp; self.model(tokens)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Analysis of emotional coloring<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; emotions =&nbsp; self._analyze_emotions(text)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Highlighting key concepts<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; concepts =&nbsp; self._extract_concepts(text)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Context history update<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.context_history.append({<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8216;text&#8217;: text,<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8217;emotions&#8217;: &#8217;emotions&#8217;,<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8216;concepts&#8217;: concepts<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; })<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return {<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8217;emotions&#8217;: &#8217;emotions&#8217;,<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8216;concepts&#8217;: concepts,<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8216;logits&#8217;: output.logits<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def generate_response(self,<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; prompt: str,<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; emotional_context: Dict[str, float]) -&gt; str:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Response generation based on emotional context&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Adding emotional markers to the promo<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; enhanced_prompt =&nbsp; self._enhance_prompt_with_emotions(prompt, emotional_context)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Text generation<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; tokens =&nbsp; self.tokenizer.encode(enhanced_prompt, return_tensors=&#8217;pt&#8217;)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; output =&nbsp; self.model.generate(<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; tokens,<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; max_length=100,<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; num_return_sequences=1,<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; no_repeat_ngram_size=2<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; )<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return self.tokenizer.decode(output[0], skip_special_tokens= True)<\/p>\n\n\n\n<p>class ReinforcementLearner:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Reinforcement learning system&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def __init__(self, state_dim: int, action_dim: int):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.env =&nbsp; self._create_custom_env(state_dim, action_dim)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.model = PPO(&#8220;MlpPolicy&#8221;, self.env)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.experience_buffer = []<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.learning_rate = 0.001<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def _create_custom_env(self, state_dim: int, action_dim: int) -&gt; gym.Env:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Creating an environment for learning&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Can be extended for more complex environments<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; class CustomEnv(gym.Env):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; def __init__(self):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.observation_space =&nbsp; gym.spaces.Box(<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; low=-np.inf, high=np.inf, shape=(state_dim,))<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.action_space =&nbsp; gym.spaces.Box(<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; low=-1, high=1, shape=(action_dim,))<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; def step(self, action):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Logic of interaction with the environment<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; next_state =&nbsp; self.state +&nbsp; action<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; reward =&nbsp; self._calculate_reward(next_state)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; done False =<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return next_state, reward, done, {}<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; def reset(self):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.state =&nbsp; np.random.randomn(state_dim)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return self.state<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; def _calculate_reward(self, state):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # You can expand the logic of calculating rewards<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return -np.sum(np.square(state))<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return CustomEnv()<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def learn_from_experience(self, state, action, reward, next_state):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Experience-based learning&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.experience_buffer.append((state, action, reward, next_state))<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if len(self.experience_buffer) &gt;= 1000: # Batch size<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;self.model.learn(total_timesteps=1000)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.experience_buffer = []<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def get_action(self, state: np.ndarray) -&gt; np.ndarray:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Getting an action based on the current state&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return self.model.predict(state)[0]<\/p>\n\n\n\n<p>class EnhancedConsciousness(AdvancedConsciousness):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Expanded version of consciousness&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def __init__(self, num_params=9, num_harmonics=4, visual_dim=256):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; super().__init__(num_params, num_harmonics, visual_dim)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # New components<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.language_processor =&nbsp; LanguageProcessor()<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.spatial_memory =&nbsp; SpatialMemory((100, 100, 100))<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.emotional_state =&nbsp; EmotionalState(<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; primary={&#8216;joy&#8217;: 0.5, &#8216;sadness&#8217;: 0.1, &#8216;anger&#8217;: 0.1,<\/p>\n\n\n\n<p>&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&#8216;fear&#8217;: 0.1, &#8216;surprise&#8217;: 0.2},<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; secondary={&#8216;love&#8217;: 0.3, &#8216;hate&#8217;: 0.1, &#8216;anxiety&#8217;: 0.2},<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; mood={&#8216;positive&#8217;: 0.6, &#8216;negative&#8217;: 0.4},<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; social_context={&#8217;empathy&#8217;: 0.5, &#8216;trust&#8217;: 0.7}<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; )<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Training system<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.reinforcement_learner =&nbsp; ReinforcementLearner(<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; state_dim= num_params,<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; action_dim num_params=<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; )<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Mode of thinking<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.cognition_mode =&nbsp; CognitionMode.ANALYTICAL<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Long-term memory<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.long_term_memory = []<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.memory_graph =&nbsp; nx.Graph()<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def think(self, input_data: Dict) -&gt; Dict:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;The main method of thinking&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Defining the mode of thinking<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.cognition_mode =&nbsp; self._define_cognition_mode(input_data)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Processing of input data depending on the mode<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if &#8216;text&#8217; in input_data:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; language_result = &nbsp;self.language_processor.process_text(input_data[&#8216;text&#8217;])<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self._update_emotional_state(language_result[&#8217;emotions&#8217;])<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if &#8216;visual&#8217; in input_data:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; visual_result =&nbsp; self.process_visual_thought(input_data[&#8216;visual&#8217;])<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self._store_in_spatial_memory(visual_result)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Integration of all inputs<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; integrated_state =&nbsp; self._integrate_inputs(input_data)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Learning from experience<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if self.cognition_mode ==&nbsp; CognitionMode.LEARNING:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self._learn_from_current_state(integrated_state)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Generating a response<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; response =&nbsp; self._generate_response(integrated_state)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return response<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def _define_cognition_mode(self, input_data: Dict) -&gt; CognitionMode:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Determining the mode of thinking based on input&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if &#8216;force_mode&#8217; in input_data:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return input_data[&#8216;force_mode&#8217;]<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Analysis of login complexity<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; complexity =&nbsp; self._calculate_input_complexity(input_data)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Analysis of emotional stress<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; emotional_intensity =&nbsp; self._calculate_emotional_intensity(input_data)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Selecting a mode<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if complexity &gt; 0.8:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return CognitionMode.ANALYTICAL<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; elif emotional_intensity &gt; 0.7:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return CognitionMode.EMOTIONAL<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; elif &#8216;learning_required&#8217; in input_data:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return CognitionMode.LEARNING<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; else:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return CognitionMode.CREATIVE<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def _calculate_input_complexity(self, input_data: Dict) -&gt; float:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Calculating the complexity of input data&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; complexity = 0.0<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if &#8216;text&#8217; in input_data:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Text complexity<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;text_length =&nbsp; len(input_data[&#8216;text&#8217;].split())<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; complexity +=&nbsp; min(text_length \/ 1000, 1.0) * 0.4<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if &#8216;visual&#8217; in input_data:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Image complexity<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; visual_complexity =&nbsp; np.std(input_data[&#8216;visual&#8217;]) \/ 128.0<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; complexity +=&nbsp; visual_complexity * 0.3<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return min(complexity, 1.0)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def _calculate_emotional_intensity(self, input_data: Dict) -&gt; float:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Calculation of the emotional load of the input&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; intensity = 0.0<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if &#8216;text&#8217; in input_data:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Emotional load of the text<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; emotions = self.language_processor.process_text(input_data[&#8216;text&#8217;])[&#8217;emotions&#8217;]<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; intensity +=&nbsp; max(emotions.values()) * 0.6<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if &#8216;visual&#8217; in input_data:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Emotional load of the image<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; visual_thought =&nbsp; self.process_visual_thought(input_data[&#8216;visual&#8217;])<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; intensity +=&nbsp; max(visual_thought.emotional_context.values()) * 0.4<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; return intensity<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def _learn_from_current_state(self, state: Dict):<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Learning from the current state&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Converting a state to a vector<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; state_vector =&nbsp; self._state_to_vector(state)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Getting action from the learning system<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; action =&nbsp; self.reinforcement_learner.get_action(state_vector)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Performing an action and receiving a reward<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; next_state =&nbsp; self._apply_action(state, action)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; reward =&nbsp; self._calculate_reward(state, next_state)<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Training<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; self.reinforcement_learner.learn_from_experience(<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; state_vector, action, reward, self._state_to_vector(next_state))<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp; def _state_to_vector(self, state: Dict) -&gt; np.ndarray:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &#8220;&#8221;&#8221;Transforming a state into a vector for training&#8221;&#8221;&#8221;<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; vector_components = []<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; # Adding different state components<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if &#8216;quantum_state&#8217; in state:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; vector_components.append(state[&#8216;quantum_state&#8217;].flatten())<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if &#8217;emotional_state&#8217; in state:<\/p>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; emotions = [state[&#8217;emotional_state&#8217;][e] for e in<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Project SD &#8211; Code for image processing This is a work, and the author&#8217;s right to a work under international law comes into force from the moment the work is created. Author &#8211; Sukhachev Denis Pavlovich Let&#8217;s analyze the main components and features of this advanced code: 1. **Modes of thinking** (CognitionMode): &nbsp;&nbsp; &#8211; ANALYTICAL &#8211; for logical analysis &nbsp;&nbsp; &#8211; CREATIVE &#8211; for creative thinking &nbsp;&nbsp; &#8211; EMOTIONAL &#8211; for emotional thinking &nbsp;&nbsp; &#8211; INSTINCTIVE &#8211; for instinctive reactions [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1472,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[22],"tags":[],"class_list":["post-1476","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ai-and-programming"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Project SD - Code for image processing - Asgard Technology<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.technology-asgard.com\/en\/project-sd-code-for-image-processing\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Project SD - Code for image processing - Asgard Technology\" \/>\n<meta property=\"og:description\" content=\"Project SD &#8211; Code for image processing This is a work, and the author&#8217;s right to a work under international law comes into force from the moment the work is created. 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